Evaluating our project's progress
User Interviews
We wanted to understand if our product generates empathy within players, and I created questions to gather qualitative data. This helped us gauge how far we are from reaching our defined goals.
With recruiting online and in-person on the UC Santa Cruz campus, we were able to work with 5 participants.
Quotes:• "I started associating feelings of hesitancy whenever I saw that character because I would only see my own player with a bit of stress whenever they were around."
• "He comes off as weirdly friendly and chill but then as soon as you get to work, he’s demanding all things that you’re supposed to be responsible for but he didn’t communicate with you well."
• "It becomes more apparent when they’re talking to someone that doesn’t make them anxious, so that’s why when I was playing, the first thing I wanted to do was talk to the other— the character that was nice to me, because it made my character, my player character also not seem like scared or anything..."